用途
对目标实体触发可被允许执行的生物事件。
执行权限
权限等级:1
有关权限等级的定义和来源参考此处。
参数列表
/event entity <实体> <生物事件>
参数说明
<实体>:指定一个目标对象,即你要对谁执行生物事件。可以填写玩家名、目标选择器。
<生物事件>:该参数用于将生物事件触发在前者指定对象的<实体>上。比如说你可以将村民转换为女巫、将流浪者转换为骷髅、将小兔子变为成年兔子、让史莱姆变得具有侵略性等等。通过以上例子想必你已经明白event指令的用法了。但是,基岩版具有庞大的生物事件,多达上百种,如果我在这里将其逐一列出不是一件容易的事情,因此我建议您参考Minecraft Wiki上面的内容列表。当然,您也可以查看本页面下方对于wiki上面内容的截屏快照(更新于2023-10-20)。
用法举例
- 让村民转换为渔夫职业。
/event entity @e[type=villager_v2] become_fisherman
- 让蜘蛛进入敌对状态。
/event entity @e[type=spider] become_hostile
- 让悬浮的末地水晶爆炸。
/event entity @e[type=ender_crystal] crystal_explode
实体事件
事件 | 说明 | 可应用于 |
---|---|---|
abort_sheltering | – | |
admire_item_started_event | – | |
admire_item_stopped_event | – | |
ageable_grow_up | – | |
attack_cooldown_complete_event | – | |
attacked | – | |
become_angry | – | |
become_angry_event | – | |
become_calm_event | – | |
become_cow | 实体变成牛 | |
become_pregnant | – | |
become_stray_event | – | |
become_witch | 实体转换为女巫 | |
become_zombie | 实体变成僵尸 | |
become_zombie_event | – | |
calmed_down | – | |
change_to_skeleton | 实体转换为骷髅 | |
collected_nectar | – | |
countdown_to_perish_event | – | |
dried_out | 实体已经缺水 | |
enter_water | – | |
escaped_event | – | |
find_flower_timeout | – | |
find_hive_event | – | |
find_hive_timeout | – | |
from_egg | 实体来自鸡蛋 | |
from_explosion | 实体因爆炸产生 | |
from_village | – | |
go_back_to_spawn_failed | – | |
got_in_powder_snow | – | |
got_out_of_powder_snow | – | |
grow_up | 实体变为成年 | |
hive_destroyed | – | |
important_block_destroyed_event | – | |
in_desert | 实体是沙漠皮肤 | |
in_snow | 实体是雪地皮肤 | |
killed_enemy_event | – | |
laid_egg | – | |
minecraft:add_attributes | – | |
minecraft:add_biome_and_skin | – | |
minecraft:ageable_grow_up | 实体成年(成年实体) | |
minecraft:ageable_set_baby | 实体为幼年 | |
minecraft:ambient_night | 实体表现睡觉环境的行为 | |
minecraft:ambient_normal | 实体表现正常环境的行为 | |
minecraft:ambient_sleep | 实体表现睡觉环境的行为 | |
minecraft:as_adult | 成年实体 | |
minecraft:as_baby | 幼年实体 | |
minecraft:ate_allium | – | |
minecraft:ate_bluet | – | |
minecraft:ate_cornflower | – | |
minecraft:ate_daisy | – | |
minecraft:ate_dandelion | – | |
minecraft:ate_lily | – | |
minecraft:ate_orchid | – | |
minecraft:ate_poppy | – | |
minecraft:ate_rose | – | |
minecraft:ate_tulip | – | |
minecraft:baby_on_calm | 实体是幼年并是冷静的 | |
minecraft:become_aggressive | 实体变得具有侵略性 | |
minecraft:become_aggro | 实体开始发疯 | |
minecraft:become_anenonme | 实体变成海葵鱼 | |
minecraft:become_angry | 生成生气的实体 | |
minecraft:become_armorer | 实体转换为盔甲商 | |
minecraft:become_black_tang | 实体变成黑刺尾鲷 | |
minecraft:become_blue_dory | 实体变成蓝色多莉 | |
minecraft:become_brown | – | |
minecraft:become_brown_adult | – | |
minecraft:become_butcher | 实体转换为屠夫 | |
minecraft:become_butterfly_fish | 实体变成蝴蝶鱼 | |
minecraft:become_calm | 实体已经冷静 | |
minecraft:become_cartographer | 实体转换为制图师 | |
minecraft:become_cc_betta | 实体变成五彩搏鱼 | |
minecraft:become_charged | 生成闪电的实体 | |
minecraft:become_cichlid | 实体变成丽鱼 | |
minecraft:become_cleric | 实体转换为牧师 | |
minecraft:become_clownfish | 实体变成小丑鱼 | |
minecraft:become_dog_fish | 实体变成dog fish | |
minecraft:become_e_red_snapper | 实体变成川纹笛鲷 | |
minecraft:become_farmer | 实体转换为农民 | |
minecraft:become_fisherman | 实体转换为渔夫 | |
minecraft:become_fletcher | 实体转换为制箭师 | |
minecraft:become_goat_fish | 实体变成拟羊鱼 | |
minecraft:become_hostile | 生成进入敌对状态的实体 | |
minecraft:become_leatherworker | 实体转换为皮革商 | |
minecraft:become_librarian | 实体转换为图书管理员 | |
minecraft:become_mason | 实体转换为石匠 | |
minecraft:become_moorish_idol | 实体变成镰鱼 | |
minecraft:become_neutral | 生成进入中立状态的实体 | |
minecraft:become_ornate_butterfly | 实体变成华丽蝴蝶鱼 | |
minecraft:become_parrot_fish | 实体变成鹦嘴鱼 | |
minecraft:become_pregnant | 实体已怀孕 | |
minecraft:become_queen_angel_fish | 实体变成额斑刺蝶鱼 | |
minecraft:become_red | – | |
minecraft:become_red_adult | – | |
minecraft:become_red_cichlid | 实体变成红丽鱼 | |
minecraft:become_red_lipped_benny | 实体变成红唇真蛇鳚 | |
minecraft:become_red_snapper | 实体变成红边笛鲷 | |
minecraft:become_scared | 实体变得恐惧 | |
minecraft:become_sheperd | 实体转换为牧羊人 | |
minecraft:become_stunned | 实体处于眩晕状态 | |
minecraft:become_threadfin | 实体变成马鲅 | |
minecraft:become_tomato_clown | 实体变成白条双锯鱼 | |
minecraft:become_toolsmith | 实体转换为工具商 | |
minecraft:become_triggerfish | 实体变成鳞鲀 | |
minecraft:become_unskilled | 实体转换为无职业村民 | |
minecraft:become_weaponsmith | 实体转换为武器商 | |
minecraft:become_yellow_tail_parrot | 实体变成高鳍鹦嘴鱼 | |
minecraft:become_yellow_tang | 实体变成黄刺尾鲷 | |
minecraft:born_default | – | |
minecraft:born_screamer | – | |
minecraft:calm | 实体是冷静的 | |
minecraft:cat_gifted_owner | 实体已给予主人礼物 | |
minecraft:clear_add_bad_omen | 实体停止得到(消除)不祥之兆效果 | |
minecraft:command_block_activate | 实体激活命令方块 | |
minecraft:command_block_deactivate | 实体未激活命令方块 | |
minecraft:convert_to_drowned | 实体转变为溺尸 | |
minecraft:convert_to_zombie | – | |
minecraft:crystal_explode | 实体爆炸 | |
minecraft:defend_wandering_trader | – | |
minecraft:donkey_saddled | 实体已装备鞍 | |
minecraft:donkey_unsaddled | 实体未装备鞍 | |
minecraft:emerged | – | |
minecraft:end_roar | 实体结束吼叫 | |
minecraft:entered_bubble_column_down | – | |
minecraft:entered_bubble_column_up | – | |
minecraft:entity_born | 实体出生(幼年实体) | |
minecraft:entity_born_wild | 实体为野生 | |
minecraft:entity_spawned | 实体自然生成 | |
minecraft:entity_transformed | 实体已转化 | |
minecraft:exited_bubble_column | – | |
minecraft:exited_disturbed_hive | – | |
minecraft:exited_hive | – | |
minecraft:exited_hive_on_fire | – | |
minecraft:explode | 实体将会爆炸 | |
minecraft:flowerless | – | |
minecraft:fox_configure_day | 实体有白天的行为 | |
minecraft:fox_configure_defending | 实体正在防守 | |
minecraft:fox_configure_docile_day | 实体被驯服(白天) | |
minecraft:fox_configure_docile_night | 实体被驯服(夜晚) | |
minecraft:fox_configure_night | 实体有夜晚的行为 | |
minecraft:fox_configure_thunderstorm | 实体有雷暴天气的行为 | |
minecraft:from_full_puff | – | |
minecraft:from_player | 实体由玩家生成 | |
minecraft:from_village | 实体生成于村庄 | |
minecraft:from_wandering_trader | 实体由流浪商人生成 | |
minecraft:gain_bad_omen | 实体得到不祥之兆效果 | |
minecraft:go_lay_egg | 实体即将下蛋 | |
minecraft:has_target | 实体有攻击目标 | |
minecraft:hive_full | – | |
minecraft:hopper_activate | 实体伴随激活的漏斗生成 | |
minecraft:hopper_deactivate | 实体伴随未激活的漏斗生成 | |
minecraft:horse_saddled | 实体已装备鞍 | |
minecraft:horse_unsaddled | 实体未装备鞍 | |
minecraft:join_caravan | 实体加入了商队 | |
minecraft:laid_egg | 实体刚下过蛋 | |
minecraft:leave_caravan | 实体离开了商队 | |
minecraft:lost_target | 实体丢失攻击目标 | |
minecraft:mad_at_wolf | 实体对狼仇恨 | |
minecraft:make_black | 实体呈黑色 | |
minecraft:make_brown | 实体呈褐色色 | |
minecraft:make_chestnut | 实体呈栗色 | |
minecraft:make_creamy | 实体呈奶白色 | |
minecraft:make_darkbrown | 实体呈深棕色 | |
minecraft:make_gray | 实体呈灰色 | |
minecraft:make_white | 实体呈白色 | |
minecraft:melee_mode | 实体使用近战攻击 | |
minecraft:mule_saddled | 实体已装备鞍 | |
minecraft:mule_unsaddled | 实体未装备鞍 | |
minecraft:on_anger | – | |
minecraft:on_calm | 生成冷静的实体 | |
minecraft:on_chest | 实体已装备箱子 | |
minecraft:on_deflate | 实体开始排气 | |
minecraft:on_eat_block | 实体吃完草方块 | |
minecraft:on_full_puff | – | |
minecraft:on_half_puff | – | |
minecraft:on_hurt_event | – | |
minecraft:on_instant_prime | 实体被激活并立刻爆炸 | |
minecraft:on_leash | 实体被拴绳拴住 | |
minecraft:on_normal_puff | – | |
minecraft:on_not_riding_player | – | |
minecraft:on_prime | 实体被激活 | |
minecraft:on_riding_player | – | |
minecraft:on_saddled | 实体已装备鞍 | |
minecraft:on_scared | – | |
minecraft:on_sheared | 实体被剪刀剪过 | |
minecraft:on_tame | 实体已驯服(用于狼会使实体呈现不正常颜色) | |
minecraft:on_trust | 实体对玩家信任 | |
minecraft:on_unleash | 实体没有被拴住 | |
minecraft:panda_aggressive | 实体的性格是易怒的 | |
minecraft:panda_brown | 实体是棕色的(棕色熊猫) | |
minecraft:panda_lazy | 实体的性格是懒惰的 | |
minecraft:panda_playful | 实体的性格是贪玩的 | |
minecraft:panda_weak | 实体体格虚弱 | |
minecraft:panda_worried | 实体的性格是忧虑的 | |
minecraft:pet_slept_with_owner | 实体与主人睡过觉 | |
minecraft:promote_to_illager_captain | 实体晋升成灾厄队长 | |
minecraft:promote_to_patrol_captain | 实体晋升成巡逻队队长 | |
minecraft:raid_expired | – | |
minecraft:ranged_mode | 实体使用远程攻击 | |
minecraft:remove_persistence | – | |
minecraft:remove_raid_trigger | “触发袭击”已被移除 | |
minecraft:resupply_trades | 实体为其交易进行了补货 | |
minecraft:schedule_bed_villager | 实体计划寻找床 | |
minecraft:schedule_gather_villager | 实体计划集会 | |
minecraft:schedule_home_villager | 实体计划寻找家 | |
minecraft:schedule_play_villager | 实体计划玩耍 | |
minecraft:schedule_wander_villager | 实体计划四处走动 | |
minecraft:schedule_work_farmer | 实体计划成为农民 | |
minecraft:schedule_work_fisher | 实体计划成为渔夫 | |
minecraft:schedule_work_librarian | 实体计划成为图书管理员 | |
minecraft:schedule_work_pro_villager | 实体计划寻找工作 | |
minecraft:scheduled | 实体出现 | |
minecraft:set_trap | 实体触发骷髅陷阱 | |
minecraft:sink | – | |
minecraft:spawn_adult | – | |
minecraft:spawn_armorer | 实体作为盔甲商生成 | |
minecraft:spawn_as_illager_captain | 实体是灾厄队长 | |
minecraft:spawn_as_patrol_follower | 实体是灾厄巡逻队成员 | |
minecraft:spawn_as_strider_jockey | – | |
minecraft:spawn_baby | – | |
minecraft:spawn_butcher | 实体作为屠夫生成 | |
minecraft:spawn_cleric | 实体作为牧师生成 | |
minecraft:spawn_emerging | – | |
minecraft:spawn_farmer | 实体作为农民生成 | |
minecraft:spawn_for_raid | 实体来自袭击 | |
minecraft:spawn_for_raid_with_evoker_rider | 实体在袭击中产生且被唤魔者骑行 | |
minecraft:spawn_for_raid_with_pillager_rider | 实体在袭击中产生且被掠夺者骑行 | |
minecraft:spawn_from_village | 实体从村庄生成 | |
minecraft:spawn_librarian | 实体作为图书管理员生成 | |
minecraft:spawn_midnight_cat | 生成黑色实体 | |
minecraft:spawn_skilled_adult | – | |
minecraft:spawn_with_pillager_captain_rider | 实体被掠夺者队长骑行 | |
minecraft:spawn_with_pillager_rider | 实体被掠夺者骑行 | |
minecraft:spawn_with_vindicator_captain_rider | 实体被卫道士队长骑行 | |
minecraft:spawn_with_vindicator_rider | 实体被卫道士骑行 | |
minecraft:spring_trap | 实体作为骷髅陷阱生成 | |
minecraft:start_celebrating | – | |
minecraft:start_death | 实体开始死亡 | |
minecraft:start_despawn | 实体开始消失 | |
minecraft:start_exploding | 实体开始爆炸 | |
minecraft:start_exploding_forced | 实体正在准备爆炸 | |
minecraft:start_fly | 实体开始飞行 | |
minecraft:start_full_puff | – | |
minecraft:start_half_puff | – | |
minecraft:start_johnny | 实体开始转化为johnny | |
minecraft:start_land | 实体开始落地 | |
minecraft:start_roar | 实体开始吼叫 | |
minecraft:start_transforming | 开始转变实体 | |
minecraft:stop_aggro | 实体停止发疯 | |
minecraft:stop_celebrating | – | |
minecraft:stop_exploding | 实体停止爆炸 | |
minecraft:stop_johnny | 实体停止转化为johnny | |
minecraft:stop_transforming | 停止转变实体 | |
minecraft:switch_to_melee | 实体切换到近战攻击 | |
minecraft:switch_to_ranged | 实体切换到远程攻击 | |
minecraft:target_far_enough | 目标离实体足够远 | |
minecraft:target_too_close | 目标离实体过近 | |
minecraft:to_full_puff | – | |
minecraft:trigger_raid | 实体触发袭击 | |
minecraft:turn_black | 实体变为黑色 | |
minecraft:turn_blue | 实体变为蓝色 | |
minecraft:turn_brown | 实体变为棕色 | |
minecraft:turn_cyan | 实体变为青色 | |
minecraft:turn_gray | 实体变为灰色 | |
minecraft:turn_green | 实体变为绿色 | |
minecraft:turn_light_blue | 实体变为浅蓝色 | |
minecraft:turn_lime | 实体变为黄绿色 | |
minecraft:turn_magenta | 实体变为品红色 | |
minecraft:turn_orange | 实体变为橙色 | |
minecraft:turn_pink | 实体变为粉红色 | |
minecraft:turn_purple | 实体变为紫色 | |
minecraft:turn_red | 实体变为红色 | |
minecraft:turn_silver | 实体变为浅灰色 | |
minecraft:turn_white | 实体变为白色 | |
minecraft:turn_yellow | 实体变为黄色 | |
navigation_off_land | 实体脱离陆上搁浅 | |
navigation_on_land | 实体搁浅在陆上 | |
on_calm | – | |
on_digging_event | – | |
perish_event | – | |
pickup_item_delay | – | |
pickup_item_delay_complete | – | |
recover_after_dried_out | – | |
seek_shelter | – | |
spawn_adult | – | |
spawn_adult_melee | – | |
spawn_adult_melee_no_hunting | – | |
spawn_adult_no_hunting | – | |
spawn_adult_parent_jockey | – | |
spawn_adult_piglin_jockey | – | |
spawn_adult_ranged | – | |
spawn_adult_ranged_no_hunting | – | |
spawn_adult_unhuntable | – | |
spawn_baby | – | |
spawn_cold | – | |
spawn_large | – | |
spawn_medium | – | |
spawn_small | – | |
spawn_temperate | – | |
spawn_warm | – | |
start_drying_out | – | |
start_dryingout | 实体开始缺水 | |
start_event | – | |
start_suffocating | – | |
start_zombification_event | – | |
stop_drying_out | – | |
stop_dryingout | 实体停止缺水 | |
stop_panicking_after_fire | – | |
stop_suffocating | – | |
stop_zombification_event | – | |
switch_to_melee | – | |
switch_to_ranged | – | |
villager_converted | 实体转变为村民 | |
wololo | 实体呈红色 |
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